─ During event keynotes, Samsung shows
upcoming line of FreeSync-enabled Ultra-High Definition Displays and Capcom
announces evaluation of AMD Mantle API ─
Dubai, United Arab Emirates — Nov. 20, 2014 — AMD (NYSE: AMD) today at its Future of Compute event announced the introduction of the consumer
electronic industry’s first-ever ultra high-definition (UHD) monitors to
feature its innovative, open-standards based FreeSync technology. Samsung Electronics Co., Ltd., plans to launch the screen
synching technology around the world in March 2015, starting with the Samsung
UD590 (23.6-inch and 28-inch models) and UE850 (23.6-inch, 27-inch and
31.5-inch models), and eventually across all of Samsung’s UHD lineups. FreeSync
will enable dynamic refresh rates synchronized to the frame rate of AMD Radeon™
graphics cards and APUs to maximally reduce input latency and reduce or fully
eliminate visual defects during gaming and video playback.
“We
are very pleased to adopt AMD FreeSync technology to our 2015 Samsung
Electronics Visual Display division’s UHD monitor roadmap, which fully supports
open standards,” said Joe Chan, vice president of SEA, Samsung Electronics.
“With this technology, we believe users including gamers will be able to enjoy
their videos and games to be played with smoother frame display without
stuttering or tearing on their monitors.”
In
addition, Capcom announced its collaboration with AMD on the AMD Mantle API to enhance Capcom’s “Panta-Rhei” engine, enabling enhanced gaming
performance and visual quality for upcoming Capcom game titles.
“This
will improve the performance of our ‘Panta-Rhei’ engine, which was originally
developed for console platforms,” said Masaru Ijuin, technical director,
Capcom. “Capcom is evaluating AMD’s Mantle technology to help improve the graphics
pipeline, and integrate it into ‘Panta-Rhei’ to provide outstanding benefits and
impressive performance for gamers as well as the gaming developers.”
AMD’s
Mantle API technology has been adopted by major developers including Crytek’s
CRYENGINE®, DICE’s FrostBite 3 and Oxide’s Nitrous engine.
“Samsung
and Capcom are strategic partners in helping us bring our revolutionary IP and
technology to the homes and offices of consumers around the world,” said David
Bennett, corporate vice president, AMD APJ. “As we expand our product influence
in the commercial sector, we believe open standard technologies like AMD
FreeSync and software advancements like our Mantle API will play integral roles
in driving the industry forward.”
John
Byrne, senior vice president and general manager, Computing and Graphics
business group, kicked off the Future of Compute event with a video update
outlining the high performance processor codenamed “Carrizo” and mainstream
processor codenamed “Carrizo-L” SoCs, the latest additions to the company’s
mobile Accelerated Processing Unit (APU) product roadmap. Designed as complete
solutions for consumers looking to accelerate gaming and productivity
applications and enable ultra high-definition 4K experiences, these latest
mobile APUs are scheduled to ship in 1H 2015, with laptop and All-in-One
systems expected in market by mid-year 2015.
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